About

I got into security through video games. By middle school I was doing hotswap hardware hacking on my Xbox, physically swapping the drive mid-read to run modded lobbies for my friends, then jailbreaking iPhones. What I loved was the moment a system did something its designers never intended and I was the reason. I never really stopped.

For a long time the path was not clean. I took the long route through community college before landing at UCSD, where I am finishing a B.S. in Mathematics and Computer Science in December 2026. Along the way I competed in the U.S. Cyber Challenge, placing in the national top 50 of the Cyber Quests and getting invited to the Western Cyber Camp, and I taught myself offensive and defensive security by building things and breaking them.

My day job is in insurance-defense litigation, and it shaped how I think more than I expected. The work is the study of what you can prove about what someone did, not what they meant. Intent is contested in every filing. Actions are on the record. When I started reading about AI control, the hardest problem in the field looked familiar: you cannot reliably infer an adversarial agent's intent, so you had better be able to constrain and verify what it does. The litigation version of that sentence and the security version are the same sentence.

So I build. A multi-agent system that does offensive security on its own. A production engine that adjudicates contested evidence with a provenance chain you can audit. A control-evaluation testbed with a deterministic floor that holds even when the attacker is being steered by the overseer. The thread through all of it is trust and verification: how do you trust what an autonomous system did without trusting the system.

I am not arriving from a traditional research background, and I am not going to pretend the path was straight. What I bring instead is a working body of systems, a specific thesis about enforcement and reflexivity, and a habit of building the thing rather than describing it. This site is where I think in the open. Start with The Floor.